-------------------------------------------[Rules
for Islands]---------------------------------------------
Rule
01:
An Island can store "resources".
Rule 02: Over time an island gains "Resources".
Rule 03: The more "Resources" an island has the less "Resources" it gains.
Rule 04: Over time "Resources" are lost.
Rule 05: The more "Resources" an island has the more "Resources" it losses.
Rule 06: An Island can store "Potential".
Rule 07: Over time an islands "Potential" is increased.
Rule 08: The more "Resources" an island has the more "Potential" it gains.
Rule 09: Over time "Potential" is lost.
Rule 10: The more "Potential" an island has the more "Potential" it losses.
Rule 02: Over time an island gains "Resources".
Rule 03: The more "Resources" an island has the less "Resources" it gains.
Rule 04: Over time "Resources" are lost.
Rule 05: The more "Resources" an island has the more "Resources" it losses.
Rule 06: An Island can store "Potential".
Rule 07: Over time an islands "Potential" is increased.
Rule 08: The more "Resources" an island has the more "Potential" it gains.
Rule 09: Over time "Potential" is lost.
Rule 10: The more "Potential" an island has the more "Potential" it losses.
Rule
11:
An island can create a boat and send it to any other island.
Rule 12: The greater the distance between islands the more resources needed to send a boat.
Rule 13: The more journeys made between an island the stronger the connection becomes.
Rule 14: The stronger the connection the less "resources" need to travel.
Rule 15: The stronger the connection the more "resources" needed as cargo.
Rule 12: The greater the distance between islands the more resources needed to send a boat.
Rule 13: The more journeys made between an island the stronger the connection becomes.
Rule 14: The stronger the connection the less "resources" need to travel.
Rule 15: The stronger the connection the more "resources" needed as cargo.
--------------------------------------------[Rules
for Boats]----------------------------------------------
Rule
16:
A Boat can hold Resources from an Island.
Rule
17:
A Boat has a destination island.
Rule
18:
A Boat will steer towards its destination.
Rule
19:
A Boat will avoid Islands that are not its destination.
Rule
20:
A Boat will steer away from other boats.
Rule
21:
A boat will follow where previous boats have been.
Rule
22:
A Boat will be influenced by tide and wind.
Rule
23:
When arriving at a destination a boat will slow down and stop.
Rule
24:
When a Boat has arrived it will transfer its resources.
Rule
25:
When a Boat has no resources left it is converted into potential.
-----------------------------------------[Rules
for Environment]----------------------------------------
Rule
26: There are four
seasons that cycle.
Rule
27: The season affects
the Resources gained on Islands.
Rule
28: The season affects
the Potential gained on Islands.
Rule
29: The season affects
the maximum Strength of the wind.
Rule
30: The strength of the
wind varies over time.
Rule
32: The tide flows in
and out, changing in direction over time.
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