Year 2 - Projects

Year 2 - Projects

Year 3 - Projects

Year 3 - Projects

Year 4 - Final Project

Year 4 - Final Project

Year 4 - Final Project

Compiling an App

     From the collection of experiments that i have created I began to compile them into one mobile app. The idea being that you could launch the app, play through a few levels and close it again with as little hassle as possible.

     I didn't want there to be a loading/start screen but because of technical issues it was easier to create one. The alternative was to have two separate applications, one for a new game and one to continue. I liked the idea of there no conventional UI and the app would simple start and run.


     
     Each experiment is introduced by a segment of code, revealing some of the mechanics behind how to pass the experiment. The code is meant to be more of a riddle than instructions. They are not meant to be fully understood. The current examples are taken directly from the code, so there is still room to alter names and layouts to make it more understandable. 



      I like the idea of the code becoming a story telling device. Hinting at some sort of plot. Perhaps a way of a character communicating with the user, or a way of foreshadowing future events.

     Would you continue to play if you saw code that you believe showed that your save would be deleted?





 Here is a short video showing a play through of the app. I am interested in the precession and fidelity of the screen. Lines, points and pixels are displayed amazingly on a devise that you can move around and look closely at.