Year 2 - Projects

Year 2 - Projects

Year 3 - Projects

Year 3 - Projects

Year 4 - Final Project

Year 4 - Final Project

Year 4 - Final Project

The Room as a Function - Room(int users);


     The room as a function is the collaboration of walls, windows, and doors. Each interacts with the users of the room in different ways as the users interact with each other. Ultimately the room is a storage device, a container which holds data. The method of storage is dynamic, over time through interaction and decay the rooms contents will change. In the studio this is present in the form of images being placed on the walls. A form of natural selection will create a user defined room that will in turn redefine the users. This back and forth development between user and room can be creative or destructive to the user, which can also escalate exponentially out of control.


Void Door(){
     If(User outside){
        User++;
     }else{
        User--;
     }
}


Void Room(){
     for(int I = User;i < User;i++){
         Wall();
         Window();
         Door();
         User();
     }
}

 


      The door acts as a control point, a form of entry and exit for users. The user protocol is to enter and introduce yourself to all other users (walk in and say good morning). This process starts the interactions between users.


      The walls serve as barriers to block the outside and reflect in internals back on itself. Reflecting movements, sounds and light back into the room, the effect is amplified as more people enter the room. As people interact with each other and the surroundings. A quiet room can quickly be excited to a higher energy level.


     The windows serve as points of entry and exit for light. Reflecting only a tiny portion back into the room. This is used by people thinking about entering the room to query the contents. This is a source of external data, sights and sounds from the immediate surroundings.